Stage 1-Maya
For this task I modelled a male torso in Maya with a low poly count I used some reference I gathered to make the shape. Once I was happy with the shape and topology I then saved it as an Obj file.
Stage 2-ZBrush
With the Obj file I then imported it to Zbrush so I could sculpt and add detail to the model however it still needs work but I am happy with the result. I will need to practice during my summer break.
Stage 3-Video
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