Wednesday 6 April 2016

One Room Game Assignment (Documents)

Stage 1-Mind Maps
This term we have been set the task to create a game of our choice in teams of 2-8 people. I teamed up with Alex Hall as I feel like we would work well together. For this project I would do the concept art and GUI plus any bits extra and Alex would do the modelling, texturing and coding. To start off we developed 3 mind maps which would give us a clear idea of our initial ideas, We wanted to create a simple but visually stunning game. So we decided to choose to make a game based on the 'One Room' mind map.

Stage 2-Mood Boards

After the decision we moved on to develop mood boards to reference from. The top one is a mix of the Art Deco and artistic style we wanted. The middle one was for an idea of the wallpaper and flooring which would want to use as a guide line for concepts and texturing. Finally the bottom one was for the main characters clothing which would be used for later concepts.

Stage 3-Maps
After the mood boards I began to make a simple birds eye view of three maps of different rooms, one was of a living room while other two were bedrooms. One bedroom had a on suit while the other had a study. In a team meeting we decided to go with the bed room with the on suit.

Stage 4-Story Board
In this stage I made a story board of how the game would work. The idea we had was for the player to find assets with  numbers on, which when the player collected them all it would allow them to open the safe and get the key to escape. To add a challenge to this the main antagonist called A.I. has drugged the player and after a certain amount of time the player would pass out, and have to restart.

Stage 5-Paper Prototype
For a presentation we designed a paper prototype which we would be used to show our idea in a class as a working design.
Stage 6-Colour Palette
The final thing to was put a colour palette together so we could work towards a certain colour scheme. From red to cream those colurs are the base for the room colours, while the colours such as blue and green are for the odd thing around the game. The colours of grey, black and white will be used for inventory or menu deigns.



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