Friday 20 November 2015

Olivia Persnal Project

Stage 1-Outline
This is a personal project that I started working on to help me get back into digital painting. For this it just started off being a simple sketching process which lead me to a good out come that I was proud of.

Stage 2-Base Colour
After sketching I moved on to add base colour for the character and then move the base colour layer above the sketch.

Stage 3-Layer Painting
Now I could add some layers of painting to help bring out the characters structure and depth in both the hair and body.

Stage 4-Background and Editing
After painting on several layers I then moved on to adding a background in the window to show the sign of a world beyond. I then also altered the characters colours and brightness.

Stage 5-Adding Detail
Then I started adding detail in her body which became her clothes, as well as adding depth and shine to the window, this process is quit quick.

Stage 6-Adding Textures
To add the textures in the clothes I made some custom textures in Photoshop which I then applied to the character's body I as morphed it to fit and flow with the body. 

Stage 7-Adjustments
Soon after I completed adding the textures I then began to use some adjustment settings to help give the character some warmth and contrast. I used a mixture of  Levels, Brightness/Contrast, Hue/Saturation and Channel Mixer. to help give me the effect I wanted and once I was happy with the outcome I then merged it down on to the layer of the character, so it would not effect the window or background.

Stage 8-Final Details
Before finishing off the character I then started to clean up any areas that were mistakes or adding some last minute details, like one of the feet. It was too low down so I used the lasso tool to select it and movie it up and then the clone tool to make bend with the rest of the leg.

Stage 9-Shadowing and Lighting
Finally I decided to add some more light with the doge tool and add a shadow. The shadow is quite easy I simply copied the character and dropped its brightness values all the way down till it was black, I then pulled the silhouette down and dropped its opacity. Once I was happy I then put the shadow layer behind the character to show the shadow coming from her. Overall I am really proud of the outcome and hopefully doing more work like this will help me improve.

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