Stage 1-Model Mesh
For our second lesson with ZBrush we used ZSpheres to model a creature character.
Stage 2-Smooth Model
Stage 2-Smooth Model
After using the ZSphere tools I then smoothed out the character and created an active mesh which would later be used to create a model mesh.
Stage 3-Detail Model
Stage 3-Detail Model
Finally I then started to create the physical model mesh using skills that I had learnt during the lesson about ZSpheres.
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