Wednesday 28 October 2015

ZBrush Dynamesh and IMM Project


All Stages-Dynamesh and IMM Video
For this ZBrush session we were showed how to make a model with Dynamesh and attach parts to it with IMM parts. This would allow me to add the IMM parts to the model to create some interesting creatures.









Monday 26 October 2015

ZBrush SubTool Project


All Stages-Sub Tool
For this ZBrush session we were shown how to use mask parts of the character's body and extract those parts to create clothes. Then with Sub Tool we could keep the individual parts on the own layers by appending them. Of course after that we would be allowed to have a go and see what we would create. I managed to complete this process and with the other tools that I had learnt in other sessions was able to make the clothes fit him as well as altering his appearance.

Thursday 22 October 2015

ZBrush ZSpheres Project (Video)

All Stages-ZSpheres Video

A Video showing the process of a different ZBrush model I made with ZSpheres.

Wednesday 21 October 2015

ZBrush ZSpheres Project

Stage 1-Model Mesh
For our second lesson with ZBrush we used ZSpheres to model a creature character.

Stage 2-Smooth Model
After using the ZSphere tools I then smoothed out the character and created an active mesh which would later be used to create a model mesh.

Stage 3-Detail Model
Finally I then started to create the physical model mesh using skills that I had learnt during the lesson about ZSpheres.

Monday 19 October 2015

ZBrush Head Project

Stage 1-Base Head Mesh
For my first session in ZBrush we were set the task to experiment with the tools we learnt to make a detailed head using the base mesh of a head as seen above.

Stage 2-Tools
First I started off by using the move tool to mould and stretch parts of the face to create depth and shape that I wanted for the head.

Stage 3-Brushes
When I was satisfied with the outcome I moved on to using the brush tool to add extra layers for the mesh to develop features such as hair and mussel tone.

Stage 4-Colour
Next I started to add colour using a base colour and like Photoshop working my way up with layers of colour to try and create a detail skin tone.