Stage 1-Base Head Mesh
For my first session in ZBrush we were set the task to experiment with the tools we learnt to make a detailed head using the base mesh of a head as seen above.
Stage 2-Tools
First I started off by using the move tool to mould and stretch parts of the face to create depth and shape that I wanted for the head.
Stage 3-Brushes
When I was satisfied with the outcome I moved on to using the brush tool to add extra layers for the mesh to develop features such as hair and mussel tone.
Stage 4-Colour
Next I started to add colour using a base colour and like Photoshop working my way up with layers of colour to try and create a detail skin tone.